![]() ![]() ![]() Now the KH team needs something to work with so they went to Unreal, knowing that’s the universal standard at this point. Leaving the KH team with the E3 2013 release trailer and dead in the water in terms of development tools. Which results in SE took Luminous Studio Engine, scrapped Fabula Nova Crystallis, which wasn’t making as much money as they projected, and turned it into FF15. The KH team had a lot of documented issues with Luminous Studio Engine. This is when SE realized their issue: Luminous Studio Engine was built only for Versus 13, not for any other game. This is normally done within the first year. KIngdom Hearts benefited from this, because KH3 was the next slotted game to be made after Versus 13.Īt this point, KH team started working on KH3 with Luminous, doing art work, backgrounds, object and world building. So they created Luminous Studio Engine to create Versus 13. SE knew of the issues and the development of Versus 13 was hindered by Crystal Tools. During FF14 development, it constantly crashed. After that game, the Crystal Tools Engine was consider antiquated. FF14 used the most out of this engine and was released in 2010. SE created FF13, FF13-2, and FF14 with this engine. They created their own game engine for it too, which was called Crystal Tools. ![]() Think Marvel Cinematic Universe before it was a thing. The was for Final Fantasy 13, 13-2, Versus 13 and Agito. ![]() This is what SE was calling a series of games, with a shared world. Most KH players don’t know Fabula Nova Crystallis. I’m gonna give you guys a history lesson real quick. I’ve seen a lot of questions regarding what was possibly missing from the new game after the switch and what not. P.S, they seemed to have fixed Terra's model shown in the TGS footage we got.A lot of us read the excerpt from an interview saying a year was lost in development by switching engines. Basically, yeah I think Luminous did a fine job but they ran into problems with it and so far what the Unreal engine has shown us is fantastic, and it gives me hope that KH3 is gonna look great, and the models will look great. I also believe that they will work on Sora's model more to make him look better, even though I already like him as it stands. Yen Sid's tower looks incredible on the Unreal Engine, as does the Tangled world. The bricks in the road look individual and all of the surrounding buildings look beautifully detailed. Look at how Twilight Town looked on the Luminous engine and then look at how detailed Twilight Town looks on the Unreal engine. I also like the Unreal Engine 4 better because the environments and all the background objects look much more detailed. Well, I actually liked the way Sora looked in the Jump Festa trailer we had in December. Maybe the UE4 footage we've seen wasn't supposed to look the greatest on purpose as if they were just showing us what they've done so far using the engine because 0.2 BBS apart from Terra is looking pretty solid. maybe once they've nailed the lighting it'll look heaps better but what do you guys think? D: I know the content we've seen so far using UE4 were early days but the first couple of footage on the game running on the Luminous Engine just look much better to me, idk. ![]()
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